I using vroid studio to create the model of the character and Marvelous to create the clothes. And I’m using unity shader graph to achieve this Japanese Anime Style Shader. Tools:Unity Shader Graph,HLSL,Maya,Marvelous,C4D,Vroid Full video demonstration:日漫风妹子的Shader展示_哔哩哔哩 (゜-゜)つロ 干杯~-bilibili
Tools:Unity,VS,Maya,Substance Painter,Cinema 4D,Photoshop。 Github Pages:https://github.com/ShenKSPZ/Devetober-2020/tree/Playable1.1 Itch.io:https://iezons.itch.io/bisa-protocol Project participation in Devtober 2020 and 32 Bit Jam 2020, two GameJams. Ranking of 32 Bit Jam 3rd place finishers (26 projects total)
With pixelated games, the most expressive thing may not be the performances or transitions, but how the text is displayed
Tools:Unity,Visual Studio,Aseprite,Photoshop,C#,Shader I responsible for all the game design, level design, 3C design, and all game programming. https://www.bilibili.com/video/BV1vj411f78t This is a platform jumping game that borrows and references Azure. Github Page:https://github.com/ShenKSPZ/2D-Platform
Tools:Unreal Engine4,SpeedTree,Cinema 4D. Final result: https://www.bilibili.com/video/BV1d7411g7c2