此战斗Demo意为设计一款已格挡弹反和招式切换为核心的动作战斗系统Demo。 Demo下载链接(内附视频操作教程和演示): https://pan.baidu.com/s/1AJIVA5b0MlM5hRp619AZvA?pwd=8888 提取码:8888 以下是其策划案,可预览或下载查看:(后续另附设计思考文档) 设计思考:
视频演示: 开发耗时三周 本程序所有的人物控制器,AI逻辑及寻路,关卡流送,以及其他所有玩法相关功能的代码均由Jiawei Peng编写。 本游戏系统玩法设计,角色技能,敌人AI行为,以及关卡设计,均由Jiawei Peng完成。 本程序中出现的防护罩,立场等特效,由Jiawei Peng编写Shader实现其效果。 使用到的第三方素材包如下: 场景美术素材包: Sci-Fi Base Sci Fi Modular Pack 敌人模型素材包: Mech_Constructor_Vehicles Mech_Constructor_Turrets Mech_Constructor_Spiders 角色相关素材包: Stellar Girl Celeste by Ida Faber ClazyFemaleRunnerAnimationPack CLazyRunnerActionAnimPack Mixamo.com RPGSwords Sword Animation 特效素材包: Epic Toon FX Sword slash VFX […]
Bridge Bridge 是我利用传送门2关卡编辑器制作的关卡设计练习地图。 Here is the link: Steam 创意工坊::BridgeBridge (steamcommunity.com)
This is a game made with my hobby club teammates. I responsible for all programming stuff like the gameplay programming, serve programming and Shader. I also do the gameplay design part of this game. Theseus is a four-player co-op first […]
Modeling Supersonic Train. Finished the three-view map, modeling, rigging, texturing, and animation. Tools: Maya,Substances Painter,Photoshop
This is a 2D platform horror puzzle game. Here is a video demonstrate: Involved in level design and all programming job in the project.
This is a puzzle mini-game that I designed and developed myself. The player needs to adjust the pipes before the green liquid flows to the end of the pipe, paving the way for it to be able to reach the […]
Tools:Unity Shader Graph, HLSL Blog about how I achieve this (in Chinese): 利用Unity ShaderGraph制作卡通风格的水 | 机核 GCORES 用ShaderGraph让卡通水面随着深度而变化的色彩 | 机核 GCORES
 
             
             
             
             
             
             
            